Dreamscape Meadows

In my Human Computer Interaction class at UF, we were tasked with creating an interface for a chosen prompt and executing a user research process for the interface. My group’s prompt was to make a character customization screen for a video game. We made two designs to compare with one another in comparative usability testing.

We created a relaxing game to design for called Dreamscape Meadows, inspired by games like Stardew Valley and Animal Crossing.

Design A

Design B

Our first design was centered around visual elements, while our second design was focused on textual elements. We wanted to see which one our users would be more drawn towards and which one had assets that they would understand easier.

We created two pages for customizing physical traits and personality traits. After user testing on various students and peers, we received quantitative and qualitative feedback that determined that our users preferred Design A’s physical traits page and Design B’s personality traits page. I learned a lot from the extensive usability testing process that we experienced in this class project.

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